



Google UX Design Internship, Summer 2026
Google UX Design Internship, Summer 2026
Designing Fan-to-Fan Interaction and Connection on YouTube Live
Designing Fan-to-Fan Interaction and Connection on YouTube Live
Duration
Duration
May 26th – Aug 28th, 2026
May 26th – Aug 28th, 2026
14 weeks
14 weeks
Location
Location
YouTube Live team
San Bruno, United States
My Role
My Role
Problem & Solution Definiton
Problem & Solution Definiton
AI Prototype
AI Prototype
UX Prototype Design
UX Prototype Design
High-Fidelity Design
High-Fidelity Design
UX Spec Figma Doc
UX Spec Figma Doc
Tools
Tools
Figma
Figma
Google Antigravity
Google Antigravity
Google Slides
Google Slides

Some project details have been generalized or omitted to protect confidential and unreleased work.
Some project details have been generalized or omitted to protect confidential and unreleased work.
If you're a Googler, check out go/yunijung for my summer projects in detail!
If you're a Googler, check out go/yunijung for my summer projects in detail!
What is YouTube Live?
What is YouTube Live?
YouTube Live is one of YouTube's primary formats(along with VOD and Shorts) It allows creators to experience moments together with viewers in real time.
YouTube Live is one of YouTube's primary formats(along with VOD and Shorts) It allows creators to experience moments together with viewers in real time.
Live Interactivity acts as the director portal empowering creators to go live. It is also the primary engine driving real-time community engagement and fan-to-fan interaction.
Live Interactivity acts as the director portal empowering creators to go live. It is also the primary engine driving real-time community engagement and fan-to-fan interaction.
Overall, it is the surface for real-time participation between..
🔴 Creator ↔ 👩💻 Viewer
👩💻 Viewer ↔ 👩💻 Viewer
Overall, it is the surface for real-time participation between..
🔴 Creator ↔ 👩💻 Viewer
👩💻 Viewer ↔ 👩💻 Viewer

One piece of this larger challenge became the focus of my summer.
One piece of this larger challenge became the focus of my summer.
"How might we foster stronger, more connected communities on Live?"
"How might we foster stronger, more connected communities on Live?"
My Main project which started as a platform-parity request became a systems design challenge..
My Main project which started as a platform-parity request became a systems design challenge..
I was initially tasked with bringing an existing desktop interaction to mobile. But as I investigated how the experience worked across platforms, I found that simply replicating the existing behavior wouldn’t create a scalable solution.
I was initially tasked with bringing an existing desktop interaction to mobile. But as I investigated how the experience worked across platforms, I found that simply replicating the existing behavior wouldn’t create a scalable solution.
The project eventually evolved into a broader systems design challenge enhancing both mobile and desktop's interaction patterns, and shared component behavior with other YouTube surfaces.
The project eventually evolved into a broader systems design challenge enhancing both mobile and desktop's interaction patterns, and shared component behavior with other YouTube surfaces.

1
1
Initial request
Initial request
Initial request
Platform parity
Initial request
Platform parity

2
2
Investigation
Investigation
Cross-platform behavior
Cross-platform behavior

3
3
Reframing
Reframing
Systems-level inconsistencies
Systems-level inconsistencies

4
4
New direction
New direction
A scalable interaction model
A scalable interaction model
Main design challanges I encountered throught the project
Main design challanges I encountered throught the project
The project required continuous collaboration beyond my immediate team. Technical constraints shaped interaction decisions, while Design Systems and adjacent teams helped determine where experiences should converge and where they should intentionally differ.
The project required continuous collaboration beyond my immediate team. Technical constraints shaped interaction decisions, while Design Systems and adjacent teams helped determine where experiences should converge and where they should intentionally differ.

Cross-platform consistency
Cross-platform consistency
How can an interaction feel consistent across mobile and desktop without simply copying one platform to another?
How can an interaction feel consistent across mobile and desktop without simply copying one platform to another?

Scalability
Scalability
How can the solution address the immediate user need while fitting into a larger product system?
How can the solution address the immediate user need while fitting into a larger product system?

System alignment
System alignment
What happens when related product surfaces have evolved with different interaction and component patterns?
What happens when related product surfaces have evolved with different interaction and component patterns?
Exploring AI in my design workflow
Exploring AI in my design workflow

I also explored new ways to integrate AI into my everyday design process, using AI-assisted prototyping to quickly turn interaction ideas into high-fidelity, testable experiences.
I also explored new ways to integrate AI into my everyday design process, using AI-assisted prototyping to quickly turn interaction ideas into high-fidelity, testable experiences.
Prototyping became not just a way to communicate the final design, but a way to think through interaction and technical possibilities earlier.
Prototyping became not just a way to communicate the final design, but a way to think through interaction and technical possibilities earlier.
Final Design Output : From parity request to production-ready design
Final Design Output : From parity request to production-ready design
The project required continuous collaboration beyond my immediate team. Technical constraints shaped interaction decisions, while Design Systems and adjacent teams helped determine where experiences should converge and where they should intentionally differ.
The project required continuous collaboration beyond my immediate team. Technical constraints shaped interaction decisions, while Design Systems and adjacent teams helped determine where experiences should converge and where they should intentionally differ.

Cross-platform design
Cross-platform design
Mobile + Desktop
Mobile + Desktop

Design alignment
Design alignment
Product + Engineering + Design Systems
Product + Engineering + Design Systems

Final delivery
Final delivery
Production-ready UX spec Figma Design Doc, Along with Hi-Fidelity Interactive AI Prototype
Production-ready UX spec Figma Design Doc, Along with Hi-Fidelity Interactive AI Prototype
Detailed case study available upon request 🔒
Please reach out to jungy293@newschool.edu
Please reach out to jungy293@newschool.edu



Key Takeaways
Key Takeaways

Code prototypes speak louder than static frames
Code prototypes speak louder than static frames
Using AI tools to vibe-code an interactive prototype helped me to communicate with Engineer team effectively when discussing about the UX spec.
Using AI tools to vibe-code an interactive prototype helped me to communicate with Engineer team effectively when discussing about the UX spec.

Fix the baseline before building the big vision
Fix the baseline before building the big vision
Starting from enhancing the baseline feature parity and then moving to a north star vision helps building a complete concept of the product strategy
Starting from enhancing the baseline feature parity and then moving to a north star vision helps building a complete concept of the product strategy

Design for the ecosystem, not just one screen
Design for the ecosystem, not just one screen
Collaborating early with other teams helped create a unified feature that scales smoothly across all Live surfaces.
Collaborating early with other teams helped create a unified feature that scales smoothly across all Live surfaces.
Summer Highlights at Google
Summer Highlights at Google
I had a great opportunity to deliver a fandom strategy lightning talk to YouTue Live and Music, synthesizing three years at HYBE and designing Weverse product and research experiences across global fans, artists, and labels.
I had a great opportunity to deliver a fandom strategy lightning talk to YouTue Live and Music, synthesizing three years at HYBE and designing Weverse product and research experiences across global fans, artists, and labels.
*If you're a Googler, visit go/weversefandominsights for more details!


Also, I had a great chance to attend FORM, YouTube’s UX conference, where I got to meet and learn from UXers across YouTube.
Also, I had a great chance to attend FORM, YouTube’s UX conference, where I got to meet and learn from UXers across YouTube.




..And I'll never forget all the fun YouTube events, and Summer 2026 Intern Community!!
..And I'll never forget all the fun YouTube events, and Summer 2026 Intern Community!!





Three months at YouTube.
Three months at YouTube.
Designing, prototyping, sharing, learning, and meeting incredible people along the way!!
Designing, prototyping, sharing, learning, and meeting incredible people along the way!!
